'use strict' /* Generic Canvas Layer for leaflet 0.7 and 1.0-rc, copyright Stanislav Sumbera, 2016 , sumbera.com , license MIT originally created and motivated by L.CanvasOverlay available here: https://gist.github.com/Sumbera/11114288 */ // -- L.DomUtil.setTransform from leaflet 1.0.0 to work on 0.0.7 //------------------------------------------------------------------------------ if (!L.DomUtil.setTransform) { L.DomUtil.setTransform = function (el, offset, scale) { var pos = offset || new L.Point(0, 0) el.style[L.DomUtil.TRANSFORM] = (L.Browser.ie3d ? 'translate(' + pos.x + 'px,' + pos.y + 'px)' : 'translate3d(' + pos.x + 'px,' + pos.y + 'px,0)') + (scale ? ' scale(' + scale + ')' : '') } } // -- support for both 0.0.7 and 1.0.0 rc2 leaflet L.CanvasLayer = (L.Layer ? L.Layer : L.Class).extend({ // -- initialized is called on prototype initialize: function initialize(options) { this._map = null this._canvas = null this._frame = null this._delegate = null L.setOptions(this, options) }, delegate: function delegate(del) { this._delegate = del return this }, needRedraw: function needRedraw() { if (!this._frame) { this._frame = L.Util.requestAnimFrame(this.drawLayer, this) } return this }, //------------------------------------------------------------- _onLayerDidResize: function _onLayerDidResize(resizeEvent) { this._canvas.width = resizeEvent.newSize.x this._canvas.height = resizeEvent.newSize.y }, //------------------------------------------------------------- _onLayerDidMove: function _onLayerDidMove() { var topLeft = this._map.containerPointToLayerPoint([0, 0]) L.DomUtil.setPosition(this._canvas, topLeft) this.drawLayer() }, //------------------------------------------------------------- getEvents: function getEvents() { var events = { resize: this._onLayerDidResize, moveend: this._onLayerDidMove } if (this._map.options.zoomAnimation && L.Browser.any3d) { events.zoomanim = this._animateZoom } return events }, //------------------------------------------------------------- onAdd: function onAdd(map) { this._map = map this._canvas = L.DomUtil.create('canvas', 'leaflet-layer') this.tiles = {} var size = this._map.getSize() this._canvas.width = size.x this._canvas.height = size.y var animated = this._map.options.zoomAnimation && L.Browser.any3d L.DomUtil.addClass(this._canvas, 'leaflet-zoom-' + (animated ? 'animated' : 'hide')) this.options.pane.appendChild(this._canvas) map.on(this.getEvents(), this) var del = this._delegate || this del.onLayerDidMount && del.onLayerDidMount() // -- callback this.needRedraw() var self = this setTimeout(function () { self._onLayerDidMove() }, 0) }, //------------------------------------------------------------- onRemove: function onRemove(map) { var del = this._delegate || this del.onLayerWillUnmount && del.onLayerWillUnmount() // -- callback this.options.pane.removeChild(this._canvas) map.off(this.getEvents(), this) this._canvas = null }, //------------------------------------------------------------ addTo: function addTo(map) { map.addLayer(this) return this }, //------------------------------------------------------------------------------ drawLayer: function drawLayer() { // -- todo make the viewInfo properties flat objects. var size = this._map.getSize() var bounds = this._map.getBounds() var zoom = this._map.getZoom() var center = this._map.options.crs.project(this._map.getCenter()) var corner = this._map.options.crs.project(this._map.containerPointToLatLng(this._map.getSize())) var del = this._delegate || this del.onDrawLayer && del.onDrawLayer({ layer: this, canvas: this._canvas, bounds: bounds, size: size, zoom: zoom, center: center, corner: corner }) this._frame = null }, // -- L.DomUtil.setTransform from leaflet 1.0.0 to work on 0.0.7 //------------------------------------------------------------------------------ _setTransform: function _setTransform(el, offset, scale) { var pos = offset || new L.Point(0, 0) el.style[L.DomUtil.TRANSFORM] = (L.Browser.ie3d ? 'translate(' + pos.x + 'px,' + pos.y + 'px)' : 'translate3d(' + pos.x + 'px,' + pos.y + 'px,0)') + (scale ? ' scale(' + scale + ')' : '') }, //------------------------------------------------------------------------------ _animateZoom: function _animateZoom(e) { var scale = this._map.getZoomScale(e.zoom) // -- different calc of offset in leaflet 1.0.0 and 0.0.7 thanks for 1.0.0-rc2 calc @jduggan1 var offset = L.Layer ? this._map._latLngToNewLayerPoint(this._map.getBounds().getNorthWest(), e.zoom, e.center) : this._map._getCenterOffset(e.center)._multiplyBy(-scale).subtract(this._map._getMapPanePos()) L.DomUtil.setTransform(this._canvas, offset, scale) } }) L.canvasLayer = function (pane) { return new L.CanvasLayer(pane) } L.Control.Velocity = L.Control.extend({ options: { position: 'bottomleft', emptyString: 'Unavailable', // Could be any combination of 'bearing' (angle toward which the flow goes) or 'meteo' (angle from which the flow comes) // and 'CW' (angle value increases clock-wise) or 'CCW' (angle value increases counter clock-wise) angleConvention: 'bearingCCW', showCardinal: false, // Could be 'm/s' for meter per second, 'k/h' for kilometer per hour, 'mph' for miles per hour or 'kt' for knots speedUnit: 'm/s', directionString: 'Direction', speedString: 'Speed', onAdd: null, onRemove: null }, onAdd: function onAdd(map) { this._container = L.DomUtil.create('div', 'leaflet-control-velocity') L.DomEvent.disableClickPropagation(this._container) map.on('mousemove', this._onMouseMove, this) // 显示移到自定义value位置 // this._container.innerHTML = this.options.emptyString if (this.options.leafletVelocity.options.onAdd) this.options.leafletVelocity.options.onAdd() return this._container }, onRemove: function onRemove(map) { map.off('mousemove', this._onMouseMove, this) if (this.options.leafletVelocity.options.onRemove) this.options.leafletVelocity.options.onRemove() }, vectorToSpeed: function vectorToSpeed(uMs, vMs, unit) { var velocityAbs = Math.sqrt(Math.pow(uMs, 2) + Math.pow(vMs, 2)) // Default is m/s if (unit === 'k/h') { return this.meterSec2kilometerHour(velocityAbs) } else if (unit === 'kt') { return this.meterSec2Knots(velocityAbs) } else if (unit === 'mph') { return this.meterSec2milesHour(velocityAbs) } else { return velocityAbs } }, vectorToDegrees: function vectorToDegrees(uMs, vMs, angleConvention) { // Default angle convention is CW if (angleConvention.endsWith('CCW')) { // vMs comes out upside-down.. vMs = vMs > 0 ? (vMs = -vMs) : Math.abs(vMs) } var velocityAbs = Math.sqrt(Math.pow(uMs, 2) + Math.pow(vMs, 2)) var velocityDir = Math.atan2(uMs / velocityAbs, vMs / velocityAbs) var velocityDirToDegrees = (velocityDir * 180) / Math.PI + 180 if (angleConvention === 'bearingCW' || angleConvention === 'meteoCCW') { velocityDirToDegrees += 180 if (velocityDirToDegrees >= 360) velocityDirToDegrees -= 360 } return velocityDirToDegrees }, degreesToCardinalDirection: function degreesToCardinalDirection(deg) { var cardinalDirection = '' if ((deg >= 0 && deg < 11.25) || deg >= 348.75) { cardinalDirection = 'N' } else if (deg >= 11.25 && deg < 33.75) { cardinalDirection = 'NNW' } else if (deg >= 33.75 && deg < 56.25) { cardinalDirection = 'NW' } else if (deg >= 56.25 && deg < 78.75) { cardinalDirection = 'WNW' } else if (deg >= 78.25 && deg < 101.25) { cardinalDirection = 'W' } else if (deg >= 101.25 && deg < 123.75) { cardinalDirection = 'WSW' } else if (deg >= 123.75 && deg < 146.25) { cardinalDirection = 'SW' } else if (deg >= 146.25 && deg < 168.75) { cardinalDirection = 'SSW' } else if (deg >= 168.75 && deg < 191.25) { cardinalDirection = 'S' } else if (deg >= 191.25 && deg < 213.75) { cardinalDirection = 'SSE' } else if (deg >= 213.75 && deg < 236.25) { cardinalDirection = 'SE' } else if (deg >= 236.25 && deg < 258.75) { cardinalDirection = 'ESE' } else if (deg >= 258.75 && deg < 281.25) { cardinalDirection = 'E' } else if (deg >= 281.25 && deg < 303.75) { cardinalDirection = 'ENE' } else if (deg >= 303.75 && deg < 326.25) { cardinalDirection = 'NE' } else if (deg >= 326.25 && deg < 348.75) { cardinalDirection = 'NNE' } return cardinalDirection }, meterSec2Knots: function meterSec2Knots(meters) { return meters / 0.514 }, meterSec2kilometerHour: function meterSec2kilometerHour(meters) { return meters * 3.6 }, meterSec2milesHour: function meterSec2milesHour(meters) { return meters * 2.23694 }, _onMouseMove: function _onMouseMove(e) { var self = this var pos = this.options.leafletVelocity._map.containerPointToLatLng(L.point(e.containerPoint.x, e.containerPoint.y)) var gridValue = this.options.leafletVelocity._windy.interpolatePoint(pos.lng, pos.lat) var htmlOut = '' if (gridValue && !isNaN(gridValue[0]) && !isNaN(gridValue[1]) && gridValue[2]) { var deg = self.vectorToDegrees(gridValue[0], gridValue[1], this.options.angleConvention) var vt = this.options.velocityType var dirLabel = '方向' var spdLabel = '速度' if (vt.indexOf('风') !== -1) { dirLabel = '风向' spdLabel = '风速' } else if (vt.indexOf('洋流') !== -1 || vt.indexOf('流') !== -1) { dirLabel = '流向' spdLabel = '流速' } else if (vt.indexOf('海浪') !== -1 || vt.indexOf('浪') !== -1) { dirLabel = '浪向' spdLabel = '浪高' } if (this.options.speedUnit) { htmlOut = '' + dirLabel + ': ' + deg.toFixed(0) + '°' + spdLabel + ': ' + self.vectorToSpeed(gridValue[0], gridValue[1], this.options.speedUnit).toFixed(2) + this.options.speedUnit + '' } else { htmlOut = ' ' + dirLabel + ': ' + deg.toFixed(0) + '°' } } else { htmlOut = this.options.emptyString } // 写入到自定义展示区域 var target = document.getElementById('modelvalue') if (target) target.innerHTML = htmlOut } }) L.Map.mergeOptions({ positionControl: false }) L.Map.addInitHook(function () { if (this.options.positionControl) { this.positionControl = new L.Control.MousePosition() this.addControl(this.positionControl) } }) L.control.velocity = function (options) { return new L.Control.Velocity(options) } L.VelocityLayer = (L.Layer ? L.Layer : L.Class).extend({ options: { displayValues: true, displayOptions: { velocityType: 'Velocity', position: 'bottomleft', emptyString: 'No velocity data' }, maxVelocity: 10, // used to align color scale colorScale: null, data: null }, _map: null, _canvasLayer: null, _windy: null, _context: null, _timer: 0, _mouseControl: null, initialize: function initialize(options) { L.setOptions(this, options) }, onAdd: function onAdd(map) { // determine where to add the layer this._paneName = this.options.paneName || 'overlayPane' // fall back to overlayPane for leaflet < 1 var pane = map._panes.overlayPane if (map.getPane) { // attempt to get pane first to preserve parent (createPane voids this) pane = map.getPane(this._paneName) if (!pane) { pane = map.createPane(this._paneName) } } // create canvas, add to map pane this._canvasLayer = L.canvasLayer({ pane: pane }).delegate(this) this._canvasLayer.addTo(map) this._map = map }, onRemove: function onRemove(map) { this._destroyWind() }, setData: function setData(data) { this.options.data = data if (this._windy) { this._windy.setData(data) this._clearAndRestart() } this.fire('load') }, setOpacity: function setOpacity(opacity) { this._canvasLayer.setOpacity(opacity) }, setOptions: function setOptions(options) { this.options = Object.assign(this.options, options) if (options.hasOwnProperty('displayOptions')) { this.options.displayOptions = Object.assign(this.options.displayOptions, options.displayOptions) this._initMouseHandler(true) } if (options.hasOwnProperty('data')) this.options.data = options.data if (this._windy) { this._windy.setOptions(options) if (options.hasOwnProperty('data')) this._windy.setData(options.data) this._clearAndRestart() } this.fire('load') }, /*------------------------------------ PRIVATE ------------------------------------------*/ onDrawLayer: function onDrawLayer(overlay, params) { var self = this if (!this._windy) { this._initWindy(this) return } if (!this.options.data) { return } this._clearWind() if (this._timer) clearTimeout(self._timer) this._timer = setTimeout(function () { self._startWindy() }, 70) // showing velocity is delayed //shj原值为750,拖动时会闪2下 }, _startWindy: function _startWindy() { var bounds = this._map.getBounds() var size = this._map.getSize() // bounds, width, height, extent this._windy.start( [ [0, 0], [size.x, size.y] ], size.x, size.y, [ [bounds._southWest.lng, bounds._southWest.lat], [bounds._northEast.lng, bounds._northEast.lat] ] ) }, _initWindy: function _initWindy(self) { // windy object, copy options var options = Object.assign( { canvas: self._canvasLayer._canvas, map: this._map }, self.options ) this._windy = new Windy(options) // prepare context global var, start drawing this._context = this._canvasLayer._canvas.getContext('2d') this._canvasLayer._canvas.classList.add('velocity-overlay') this.onDrawLayer() // this._map.on('dragstart', self._windy.stop) // this._map.on('dragend', self._clearAndRestart) // this._map.on('movestart', self._windy.stop) // this._map.on('moveend', self._clearAndRestart, this) // this._map.on('zoomstart', self._windy.stop) // this._map.on('zoomend', self._clearAndRestart) // this._map.on('resize', self._clearWind) this._initMouseHandler(false) }, _initMouseHandler: function _initMouseHandler(voidPrevious) { if (voidPrevious) { this._map.removeControl(this._mouseControl) this._mouseControl = false } if (!this._mouseControl && this.options.displayValues) { var options = this.options.displayOptions || {} options['leafletVelocity'] = this this._mouseControl = L.control.velocity(options).addTo(this._map) } }, _clearAndRestart: function _clearAndRestart() { if (this._context) this._context.clearRect(0, 0, 3000, 3000) if (this._windy) this._startWindy() }, _clearWind: function _clearWind() { if (this._windy) this._windy.stop() if (this._context) this._context.clearRect(0, 0, 3000, 3000) }, _destroyWind: function _destroyWind() { if (this._timer) clearTimeout(this._timer) if (this._windy) this._windy.stop() if (this._context) this._context.clearRect(0, 0, 3000, 3000) if (this._mouseControl) this._map.removeControl(this._mouseControl) this._mouseControl = null this._windy = null this._map.removeLayer(this._canvasLayer) // 清空modelvalue显示内容 let el = document.getElementById('modelvalue') if (el) { el.innerHTML = '' } } }) L.velocityLayer = function (options) { return new L.VelocityLayer(options) } /* Global class for simulating the movement of particle through a 1km wind grid credit: All the credit for this work goes to: https://github.com/cambecc for creating the repo: https://github.com/cambecc/earth. The majority of this code is directly take nfrom there, since its awesome. This class takes a canvas element and an array of data (1km GFS from http://www.emc.ncep.noaa.gov/index.php?branch=GFS) and then uses a mercator (forward/reverse) projection to correctly map wind vectors in "map space". The "start" method takes the bounds of the map at its current extent and starts the whole gridding, interpolation and animation process. */ var Windy = function Windy(params) { var MIN_VELOCITY_INTENSITY = params.minVelocity || 0 // velocity at which particle intensity is minimum (m/s) var MAX_VELOCITY_INTENSITY = params.maxVelocity || 10 // velocity at which particle intensity is maximum (m/s) var VELOCITY_SCALE = (params.velocityScale || 0.005) * (Math.pow(window.devicePixelRatio, 1 / 3) || 1) // scale for wind velocity (completely arbitrary--this value looks nice) var MAX_PARTICLE_AGE = params.particleAge || 90 // max number of frames a particle is drawn before regeneration var PARTICLE_LINE_WIDTH = params.lineWidth || 1 // line width of a drawn particle var PARTICLE_MULTIPLIER = params.particleMultiplier || 1 / 300 // particle count scalar (completely arbitrary--this values looks nice) var PARTICLE_REDUCTION = Math.pow(window.devicePixelRatio, 1 / 3) || 1.6 // multiply particle count for mobiles by this amount var FRAME_RATE = params.frameRate || 15 var FRAME_TIME = 1000 / FRAME_RATE // desired frames per second var OPACITY = 0.97 var defaulColorScale = ['rgb(36,104, 180)', 'rgb(60,157, 194)', 'rgb(128,205,193 )', 'rgb(151,218,168 )', 'rgb(198,231,181)', 'rgb(238,247,217)', 'rgb(255,238,159)', 'rgb(252,217,125)', 'rgb(255,182,100)', 'rgb(252,150,75)', 'rgb(250,112,52)', 'rgb(245,64,32)', 'rgb(237,45,28)', 'rgb(220,24,32)', 'rgb(180,0,35)'] var colorScale = params.colorScale || defaulColorScale var NULL_WIND_VECTOR = [NaN, NaN, null] // singleton for no wind in the form: [u, v, magnitude] var builder var grid var gridData = params.data var date var λ0, φ0, Δλ, Δφ, ni, nj var setData = function setData(data) { gridData = data } var setOptions = function setOptions(options) { if (options.hasOwnProperty('minVelocity')) MIN_VELOCITY_INTENSITY = options.minVelocity if (options.hasOwnProperty('maxVelocity')) MAX_VELOCITY_INTENSITY = options.maxVelocity if (options.hasOwnProperty('velocityScale')) VELOCITY_SCALE = (options.velocityScale || 0.005) * (Math.pow(window.devicePixelRatio, 1 / 3) || 1) if (options.hasOwnProperty('particleAge')) MAX_PARTICLE_AGE = options.particleAge if (options.hasOwnProperty('lineWidth')) PARTICLE_LINE_WIDTH = options.lineWidth if (options.hasOwnProperty('particleMultiplier')) PARTICLE_MULTIPLIER = options.particleMultiplier if (options.hasOwnProperty('opacity')) OPACITY = +options.opacity if (options.hasOwnProperty('frameRate')) FRAME_RATE = options.frameRate FRAME_TIME = 1000 / FRAME_RATE } // interpolation for vectors like wind (u,v,m) var bilinearInterpolateVector = function bilinearInterpolateVector(x, y, g00, g10, g01, g11) { var rx = 1 - x var ry = 1 - y var a = rx * ry, b = x * ry, c = rx * y, d = x * y var u = g00[0] * a + g10[0] * b + g01[0] * c + g11[0] * d var v = g00[1] * a + g10[1] * b + g01[1] * c + g11[1] * d return [u, v, Math.sqrt(u * u + v * v)] } var createWindBuilder = function createWindBuilder(uComp, vComp) { var uData = uComp.data, vData = vComp.data return { header: uComp.header, //recipe: recipeFor("wind-" + uComp.header.surface1Value), data: function data(i) { // console.log([uData[i], vData[i]]) if (uData[i] === uComp.header.missingvalue) { uData[i] = NaN } if (vData[i] === uComp.header.missingvalue) { vData[i] = NaN } return [uData[i] / uComp.header.scale, vData[i] / uComp.header.scale] }, interpolate: bilinearInterpolateVector } } var createBuilder = function createBuilder(data) { var uComp = null, vComp = null, scalar = null data.forEach(function (record) { switch (record.header.parameterCategory + ',' + record.header.parameterNumber) { case '1,2': case '2,2': uComp = record break case '1,3': case '2,3': vComp = record break default: scalar = record } }) return createWindBuilder(uComp, vComp) } var buildGrid = function buildGrid(data, callback) { var supported = true if (data.length < 2) supported = false if (!supported) console.log('Windy Error: data must have at least two components (u,v)') builder = createBuilder(data) var header = builder.header if (header.hasOwnProperty('gridDefinitionTemplate') && header.gridDefinitionTemplate !== 0) supported = false if (!supported) { console.log('Windy Error: Only data with Latitude_Longitude coordinates is supported') } supported = true // reset for futher checks λ0 = header.lo1 φ0 = header.la1 // the grid's origin (e.g., 0.0E, 90.0N) Δλ = header.dx Δφ = header.dy // distance between grid points (e.g., 2.5 deg lon, 2.5 deg lat) ni = header.nx nj = header.ny // number of grid points W-E and N-S (e.g., 144 x 73) // λ0 = header.lon1 // φ0 = header.lat1 // the grid's origin (e.g., 0.0E, 90.0N) // Δλ = header.dlon // Δφ = header.dlat // distance between grid points (e.g., 2.5 deg lon, 2.5 deg lat) // ni = header.nlon // nj = header.nlat // number of grid points W-E and N-S (e.g., 144 x 73) if (header.hasOwnProperty('scanMode')) { var scanModeMask = header.scanMode.toString(2) scanModeMask = ('0' + scanModeMask).slice(-8) var scanModeMaskArray = scanModeMask.split('').map(Number).map(Boolean) if (scanModeMaskArray[0]) Δλ = -Δλ if (scanModeMaskArray[1]) Δφ = -Δφ if (scanModeMaskArray[2]) supported = false if (scanModeMaskArray[3]) supported = false if (scanModeMaskArray[4]) supported = false if (scanModeMaskArray[5]) supported = false if (scanModeMaskArray[6]) supported = false if (scanModeMaskArray[7]) supported = false if (!supported) console.log('Windy Error: Data with scanMode: ' + header.scanMode + ' is not supported.') } date = new Date(header.refTime) date.setHours(date.getHours() + header.forecastTime) // Scan modes 0, 64 allowed. // http://www.nco.ncep.noaa.gov/pmb/docs/grapes/grapes_table3-4.shtml grid = [] var p = 0 var isContinuous = Math.floor(ni * Δλ) >= 360 for (var j = 0; j < nj; j++) { var row = [] for (var i = 0; i < ni; i++, p++) { row[i] = builder.data(p) } if (isContinuous) { // For wrapped grids, duplicate first column as last column to simplify interpolation logic row.push(row[0]) } grid[j] = row } callback({ date: date, interpolate: interpolate }) } /** * Get interpolated grid value from Lon/Lat position * @param λ {Float} Longitude * @param φ {Float} Latitude * @returns {Object} */ var interpolate = function interpolate(λ, φ) { if (!grid) return null var i = floorMod(λ - λ0, 360) / Δλ // calculate longitude index in wrapped range [0, 360) var j = (φ0 - φ) / Δφ // calculate latitude index in direction +90 to -90 var fi = Math.floor(i), ci = fi + 1 var fj = Math.floor(j), cj = fj + 1 var row if ((row = grid[fj])) { var g00 = row[fi] var g10 = row[ci] if (isValue(g00) && isValue(g10) && (row = grid[cj])) { var g01 = row[fi] var g11 = row[ci] if (isValue(g01) && isValue(g11)) { // All four points found, so interpolate the value. return builder.interpolate(i - fi, j - fj, g00, g10, g01, g11) } } } return null } /** * @returns {Boolean} true if the specified value is not null and not undefined. */ var isValue = function isValue(x) { return x !== null && x !== undefined } /** * @returns {Number} returns remainder of floored division, i.e., floor(a / n). Useful for consistent modulo * of negative numbers. See http://en.wikipedia.org/wiki/Modulo_operation. */ var floorMod = function floorMod(a, n) { return a - n * Math.floor(a / n) } /** * @returns {Number} the value x clamped to the range [low, high]. */ var clamp = function clamp(x, range) { return Math.max(range[0], Math.min(x, range[1])) } /** * @returns {Boolean} true if agent is probably a mobile device. Don't really care if this is accurate. */ var isMobile = function isMobile() { return /android|blackberry|iemobile|ipad|iphone|ipod|opera mini|webos/i.test(navigator.userAgent) } /** * Calculate distortion of the wind vector caused by the shape of the projection at point (x, y). The wind * vector is modified in place and returned by this function. */ var distort = function distort(projection, λ, φ, x, y, scale, wind) { var u = wind[0] * scale var v = wind[1] * scale var d = distortion(projection, λ, φ, x, y) // Scale distortion vectors by u and v, then add. wind[0] = d[0] * u + d[2] * v wind[1] = d[1] * u + d[3] * v return wind } var distortion = function distortion(projection, λ, φ, x, y) { var τ = 2 * Math.PI // var H = Math.pow(10, -5.2); // 0.00000630957344480193 // var H = 0.0000360; // 0.0000360°φ ~= 4m (from https://github.com/cambecc/earth/blob/master/public/libs/earth/1.0.0/micro.js#L13) var H = 5 // ToDo: Why does this work? var hλ = λ < 0 ? H : -H var hφ = φ < 0 ? H : -H var pλ = project(φ, λ + hλ) var pφ = project(φ + hφ, λ) // Meridian scale factor (see Snyder, equation 4-3), where R = 1. This handles issue where length of 1? λ // changes depending on φ. Without this, there is a pinching effect at the poles. var k = Math.cos((φ / 360) * τ) return [(pλ[0] - x) / hλ / k, (pλ[1] - y) / hλ / k, (pφ[0] - x) / hφ, (pφ[1] - y) / hφ] } var createField = function createField(columns, bounds, callback) { /** * @returns {Array} wind vector [u, v, magnitude] at the point (x, y), or [NaN, NaN, null] if wind * is undefined at that point. */ function field(x, y) { var column = columns[Math.round(x)] return (column && column[Math.round(y)]) || NULL_WIND_VECTOR } // Frees the massive "columns" array for GC. Without this, the array is leaked (in Chrome) each time a new // field is interpolated because the field closure's context is leaked, for reasons that defy explanation. field.release = function () { columns = [] } field.randomize = function (o) { // UNDONE: this method is terrible var x, y var safetyNet = 0 do { x = Math.round(Math.floor(Math.random() * bounds.width) + bounds.x) y = Math.round(Math.floor(Math.random() * bounds.height) + bounds.y) } while (field(x, y)[2] === null && safetyNet++ < 30) o.x = x o.y = y return o } callback(bounds, field) } var buildBounds = function buildBounds(bounds, width, height) { var upperLeft = bounds[0] var lowerRight = bounds[1] var x = Math.round(upperLeft[0]) //Math.max(Math.floor(upperLeft[0], 0), 0); var y = Math.max(Math.floor(upperLeft[1], 0), 0) var xMax = Math.min(Math.ceil(lowerRight[0], width), width - 1) var yMax = Math.min(Math.ceil(lowerRight[1], height), height - 1) return { x: x, y: y, xMax: xMax, yMax: yMax, width: width, height: height } } var deg2rad = function deg2rad(deg) { return (deg / 180) * Math.PI } var invert = function invert(x, y, windy) { var latlon = params.map.containerPointToLatLng(L.point(x, y)) return [latlon.lng, latlon.lat] } var project = function project(lat, lon, windy) { var xy = params.map.latLngToContainerPoint(L.latLng(lat, lon)) return [xy.x, xy.y] } var interpolateField = function interpolateField(grid, bounds, extent, callback) { var projection = {} // map.crs used instead var mapArea = (extent.south - extent.north) * (extent.west - extent.east) var velocityScale = VELOCITY_SCALE * Math.pow(mapArea, 0.4) var columns = [] var x = bounds.x function interpolateColumn(x) { var column = [] for (var y = bounds.y; y <= bounds.yMax; y += 2) { var coord = invert(x, y) if (coord) { var λ = coord[0], φ = coord[1] if (isFinite(λ)) { var wind = grid.interpolate(λ, φ) if (wind) { wind = distort(projection, λ, φ, x, y, velocityScale, wind) column[y + 1] = column[y] = wind } } } } columns[x + 1] = columns[x] = column } ; (function batchInterpolate() { var start = Date.now() while (x < bounds.width) { interpolateColumn(x) x += 2 if (Date.now() - start > 1000) { //MAX_TASK_TIME) { setTimeout(batchInterpolate, 25) return } } createField(columns, bounds, callback) })() } var animationLoop var animate = function animate(bounds, field) { function windIntensityColorScale(min, max) { colorScale.indexFor = function (m) { // map velocity speed to a style return Math.max(0, Math.min(colorScale.length - 1, Math.round(((m - min) / (max - min)) * (colorScale.length - 1)))) } return colorScale } var colorStyles = windIntensityColorScale(MIN_VELOCITY_INTENSITY, MAX_VELOCITY_INTENSITY) var buckets = colorStyles.map(function () { return [] }) var particleCount = Math.round(bounds.width * bounds.height * PARTICLE_MULTIPLIER) if (isMobile()) { particleCount *= PARTICLE_REDUCTION } var fadeFillStyle = 'rgba(0, 0, 0, '.concat(OPACITY, ')') var particles = [] for (var i = 0; i < particleCount; i++) { particles.push(field.randomize({ age: Math.floor(Math.random() * MAX_PARTICLE_AGE) + 0 })) } function evolve() { buckets.forEach(function (bucket) { bucket.length = 0 }) particles.forEach(function (particle) { if (particle.age > MAX_PARTICLE_AGE) { field.randomize(particle).age = 0 } var x = particle.x var y = particle.y var v = field(x, y) // vector at current position var m = v[2] if (m === null) { particle.age = MAX_PARTICLE_AGE // particle has escaped the grid, never to return... } else { var xt = x + v[0] var yt = y + v[1] if (field(xt, yt)[2] !== null) { // Path from (x,y) to (xt,yt) is visible, so add this particle to the appropriate draw bucket. particle.xt = xt particle.yt = yt buckets[colorStyles.indexFor(m)].push(particle) } else { // Particle isn't visible, but it still moves through the field. particle.x = xt particle.y = yt } } particle.age += 1 }) } var g = params.canvas.getContext('2d') g.lineWidth = PARTICLE_LINE_WIDTH g.fillStyle = fadeFillStyle g.globalAlpha = 0.6 function draw() { // Fade existing particle trails. var prev = 'lighter' g.globalCompositeOperation = 'destination-in' g.fillRect(bounds.x, bounds.y, bounds.width, bounds.height) g.globalCompositeOperation = prev g.globalAlpha = OPACITY === 0 ? 0 : OPACITY * 0.9 // Draw new particle trails. buckets.forEach(function (bucket, i) { if (bucket.length > 0) { g.beginPath() g.strokeStyle = colorStyles[i] bucket.forEach(function (particle) { g.moveTo(particle.x, particle.y) g.lineTo(particle.xt, particle.yt) particle.x = particle.xt particle.y = particle.yt }) g.stroke() } }) } var then = Date.now() ; (function frame() { animationLoop = requestAnimationFrame(frame) var now = Date.now() var delta = now - then if (delta > FRAME_TIME) { then = now - (delta % FRAME_TIME) evolve() draw() } })() } var start = function start(bounds, width, height, extent) { var mapBounds = { south: deg2rad(extent[0][1]), north: deg2rad(extent[1][1]), east: deg2rad(extent[1][0]), west: deg2rad(extent[0][0]), width: width, height: height } stop() // build grid buildGrid(gridData, function (grid) { // interpolateField interpolateField(grid, buildBounds(bounds, width, height), mapBounds, function (bounds, field) { // animate the canvas with random points windy.field = field animate(bounds, field) }) }) } var stop = function stop() { if (windy.field) windy.field.release() if (animationLoop) cancelAnimationFrame(animationLoop) } var windy = { params: params, start: start, stop: stop, createField: createField, interpolatePoint: interpolate, setData: setData, setOptions: setOptions } return windy } if (!window.cancelAnimationFrame) { window.cancelAnimationFrame = function (id) { clearTimeout(id) } }