'use strict'
/*
Generic Canvas Layer for leaflet 0.7 and 1.0-rc,
copyright Stanislav Sumbera, 2016 , sumbera.com , license MIT
originally created and motivated by L.CanvasOverlay available here: https://gist.github.com/Sumbera/11114288
*/
// -- L.DomUtil.setTransform from leaflet 1.0.0 to work on 0.0.7
//------------------------------------------------------------------------------
if (!L.DomUtil.setTransform) {
L.DomUtil.setTransform = function (el, offset, scale) {
var pos = offset || new L.Point(0, 0)
el.style[L.DomUtil.TRANSFORM] = (L.Browser.ie3d ? 'translate(' + pos.x + 'px,' + pos.y + 'px)' : 'translate3d(' + pos.x + 'px,' + pos.y + 'px,0)') + (scale ? ' scale(' + scale + ')' : '')
}
} // -- support for both 0.0.7 and 1.0.0 rc2 leaflet
L.CanvasLayer = (L.Layer ? L.Layer : L.Class).extend({
// -- initialized is called on prototype
initialize: function initialize(options) {
this._map = null
this._canvas = null
this._frame = null
this._delegate = null
L.setOptions(this, options)
},
delegate: function delegate(del) {
this._delegate = del
return this
},
needRedraw: function needRedraw() {
if (!this._frame) {
this._frame = L.Util.requestAnimFrame(this.drawLayer, this)
}
return this
},
//-------------------------------------------------------------
_onLayerDidResize: function _onLayerDidResize(resizeEvent) {
this._canvas.width = resizeEvent.newSize.x
this._canvas.height = resizeEvent.newSize.y
},
//-------------------------------------------------------------
_onLayerDidMove: function _onLayerDidMove() {
var topLeft = this._map.containerPointToLayerPoint([0, 0])
L.DomUtil.setPosition(this._canvas, topLeft)
this.drawLayer()
},
//-------------------------------------------------------------
getEvents: function getEvents() {
var events = {
resize: this._onLayerDidResize,
moveend: this._onLayerDidMove
}
if (this._map.options.zoomAnimation && L.Browser.any3d) {
events.zoomanim = this._animateZoom
}
return events
},
//-------------------------------------------------------------
onAdd: function onAdd(map) {
this._map = map
this._canvas = L.DomUtil.create('canvas', 'leaflet-layer')
this.tiles = {}
var size = this._map.getSize()
this._canvas.width = size.x
this._canvas.height = size.y
var animated = this._map.options.zoomAnimation && L.Browser.any3d
L.DomUtil.addClass(this._canvas, 'leaflet-zoom-' + (animated ? 'animated' : 'hide'))
this.options.pane.appendChild(this._canvas)
map.on(this.getEvents(), this)
var del = this._delegate || this
del.onLayerDidMount && del.onLayerDidMount() // -- callback
this.needRedraw()
var self = this
setTimeout(function () {
self._onLayerDidMove()
}, 0)
},
//-------------------------------------------------------------
onRemove: function onRemove(map) {
var del = this._delegate || this
del.onLayerWillUnmount && del.onLayerWillUnmount() // -- callback
this.options.pane.removeChild(this._canvas)
map.off(this.getEvents(), this)
this._canvas = null
},
//------------------------------------------------------------
addTo: function addTo(map) {
map.addLayer(this)
return this
},
//------------------------------------------------------------------------------
drawLayer: function drawLayer() {
// -- todo make the viewInfo properties flat objects.
var size = this._map.getSize()
var bounds = this._map.getBounds()
var zoom = this._map.getZoom()
var center = this._map.options.crs.project(this._map.getCenter())
var corner = this._map.options.crs.project(this._map.containerPointToLatLng(this._map.getSize()))
var del = this._delegate || this
del.onDrawLayer &&
del.onDrawLayer({
layer: this,
canvas: this._canvas,
bounds: bounds,
size: size,
zoom: zoom,
center: center,
corner: corner
})
this._frame = null
},
// -- L.DomUtil.setTransform from leaflet 1.0.0 to work on 0.0.7
//------------------------------------------------------------------------------
_setTransform: function _setTransform(el, offset, scale) {
var pos = offset || new L.Point(0, 0)
el.style[L.DomUtil.TRANSFORM] = (L.Browser.ie3d ? 'translate(' + pos.x + 'px,' + pos.y + 'px)' : 'translate3d(' + pos.x + 'px,' + pos.y + 'px,0)') + (scale ? ' scale(' + scale + ')' : '')
},
//------------------------------------------------------------------------------
_animateZoom: function _animateZoom(e) {
var scale = this._map.getZoomScale(e.zoom) // -- different calc of offset in leaflet 1.0.0 and 0.0.7 thanks for 1.0.0-rc2 calc @jduggan1
var offset = L.Layer ? this._map._latLngToNewLayerPoint(this._map.getBounds().getNorthWest(), e.zoom, e.center) : this._map._getCenterOffset(e.center)._multiplyBy(-scale).subtract(this._map._getMapPanePos())
L.DomUtil.setTransform(this._canvas, offset, scale)
}
})
L.canvasLayer = function (pane) {
return new L.CanvasLayer(pane)
}
L.Control.Velocity = L.Control.extend({
options: {
position: 'bottomleft',
emptyString: 'Unavailable',
// Could be any combination of 'bearing' (angle toward which the flow goes) or 'meteo' (angle from which the flow comes)
// and 'CW' (angle value increases clock-wise) or 'CCW' (angle value increases counter clock-wise)
angleConvention: 'bearingCCW',
showCardinal: false,
// Could be 'm/s' for meter per second, 'k/h' for kilometer per hour, 'mph' for miles per hour or 'kt' for knots
speedUnit: 'm/s',
directionString: 'Direction',
speedString: 'Speed',
onAdd: null,
onRemove: null
},
onAdd: function onAdd(map) {
this._container = L.DomUtil.create('div', 'leaflet-control-velocity')
L.DomEvent.disableClickPropagation(this._container)
map.on('mousemove', this._onMouseMove, this)
// 显示移到自定义value位置
// this._container.innerHTML = this.options.emptyString
if (this.options.leafletVelocity.options.onAdd) this.options.leafletVelocity.options.onAdd()
return this._container
},
onRemove: function onRemove(map) {
map.off('mousemove', this._onMouseMove, this)
if (this.options.leafletVelocity.options.onRemove) this.options.leafletVelocity.options.onRemove()
},
vectorToSpeed: function vectorToSpeed(uMs, vMs, unit) {
var velocityAbs = Math.sqrt(Math.pow(uMs, 2) + Math.pow(vMs, 2)) // Default is m/s
if (unit === 'k/h') {
return this.meterSec2kilometerHour(velocityAbs)
} else if (unit === 'kt') {
return this.meterSec2Knots(velocityAbs)
} else if (unit === 'mph') {
return this.meterSec2milesHour(velocityAbs)
} else {
return velocityAbs
}
},
vectorToDegrees: function vectorToDegrees(uMs, vMs, angleConvention) {
// Default angle convention is CW
if (angleConvention.endsWith('CCW')) {
// vMs comes out upside-down..
vMs = vMs > 0 ? (vMs = -vMs) : Math.abs(vMs)
}
var velocityAbs = Math.sqrt(Math.pow(uMs, 2) + Math.pow(vMs, 2))
var velocityDir = Math.atan2(uMs / velocityAbs, vMs / velocityAbs)
var velocityDirToDegrees = (velocityDir * 180) / Math.PI + 180
if (angleConvention === 'bearingCW' || angleConvention === 'meteoCCW') {
velocityDirToDegrees += 180
if (velocityDirToDegrees >= 360) velocityDirToDegrees -= 360
}
return velocityDirToDegrees
},
degreesToCardinalDirection: function degreesToCardinalDirection(deg) {
var cardinalDirection = ''
if ((deg >= 0 && deg < 11.25) || deg >= 348.75) {
cardinalDirection = 'N'
} else if (deg >= 11.25 && deg < 33.75) {
cardinalDirection = 'NNW'
} else if (deg >= 33.75 && deg < 56.25) {
cardinalDirection = 'NW'
} else if (deg >= 56.25 && deg < 78.75) {
cardinalDirection = 'WNW'
} else if (deg >= 78.25 && deg < 101.25) {
cardinalDirection = 'W'
} else if (deg >= 101.25 && deg < 123.75) {
cardinalDirection = 'WSW'
} else if (deg >= 123.75 && deg < 146.25) {
cardinalDirection = 'SW'
} else if (deg >= 146.25 && deg < 168.75) {
cardinalDirection = 'SSW'
} else if (deg >= 168.75 && deg < 191.25) {
cardinalDirection = 'S'
} else if (deg >= 191.25 && deg < 213.75) {
cardinalDirection = 'SSE'
} else if (deg >= 213.75 && deg < 236.25) {
cardinalDirection = 'SE'
} else if (deg >= 236.25 && deg < 258.75) {
cardinalDirection = 'ESE'
} else if (deg >= 258.75 && deg < 281.25) {
cardinalDirection = 'E'
} else if (deg >= 281.25 && deg < 303.75) {
cardinalDirection = 'ENE'
} else if (deg >= 303.75 && deg < 326.25) {
cardinalDirection = 'NE'
} else if (deg >= 326.25 && deg < 348.75) {
cardinalDirection = 'NNE'
}
return cardinalDirection
},
meterSec2Knots: function meterSec2Knots(meters) {
return meters / 0.514
},
meterSec2kilometerHour: function meterSec2kilometerHour(meters) {
return meters * 3.6
},
meterSec2milesHour: function meterSec2milesHour(meters) {
return meters * 2.23694
},
_onMouseMove: function _onMouseMove(e) {
var self = this
var pos = this.options.leafletVelocity._map.containerPointToLatLng(L.point(e.containerPoint.x, e.containerPoint.y))
var gridValue = this.options.leafletVelocity._windy.interpolatePoint(pos.lng, pos.lat)
var htmlOut = ''
if (gridValue && !isNaN(gridValue[0]) && !isNaN(gridValue[1]) && gridValue[2]) {
var deg = self.vectorToDegrees(gridValue[0], gridValue[1], this.options.angleConvention)
var vt = this.options.velocityType
var dirLabel = '方向'
var spdLabel = '速度'
if (vt.indexOf('风') !== -1) {
dirLabel = '风向'
spdLabel = '风速'
} else if (vt.indexOf('洋流') !== -1 || vt.indexOf('流') !== -1) {
dirLabel = '流向'
spdLabel = '流速'
} else if (vt.indexOf('海浪') !== -1 || vt.indexOf('浪') !== -1) {
dirLabel = '浪向'
spdLabel = '浪高'
}
if (this.options.speedUnit) {
htmlOut = '' + dirLabel + ': ' + deg.toFixed(0) + '°' + spdLabel + ': ' + self.vectorToSpeed(gridValue[0], gridValue[1], this.options.speedUnit).toFixed(2) + this.options.speedUnit + ''
} else {
htmlOut = ' ' + dirLabel + ': ' + deg.toFixed(0) + '°'
}
} else {
htmlOut = this.options.emptyString
}
// 写入到自定义展示区域
var target = document.getElementById('modelvalue')
if (target) target.innerHTML = htmlOut
}
})
L.Map.mergeOptions({ positionControl: false })
L.Map.addInitHook(function () {
if (this.options.positionControl) {
this.positionControl = new L.Control.MousePosition()
this.addControl(this.positionControl)
}
})
L.control.velocity = function (options) {
return new L.Control.Velocity(options)
}
L.VelocityLayer = (L.Layer ? L.Layer : L.Class).extend({
options: {
displayValues: true,
displayOptions: {
velocityType: 'Velocity',
position: 'bottomleft',
emptyString: 'No velocity data'
},
maxVelocity: 10,
// used to align color scale
colorScale: null,
data: null
},
_map: null,
_canvasLayer: null,
_windy: null,
_context: null,
_timer: 0,
_mouseControl: null,
initialize: function initialize(options) {
L.setOptions(this, options)
},
onAdd: function onAdd(map) {
// determine where to add the layer
this._paneName = this.options.paneName || 'overlayPane' // fall back to overlayPane for leaflet < 1
var pane = map._panes.overlayPane
if (map.getPane) {
// attempt to get pane first to preserve parent (createPane voids this)
pane = map.getPane(this._paneName)
if (!pane) {
pane = map.createPane(this._paneName)
}
} // create canvas, add to map pane
this._canvasLayer = L.canvasLayer({ pane: pane }).delegate(this)
this._canvasLayer.addTo(map)
this._map = map
},
onRemove: function onRemove(map) {
this._destroyWind()
},
setData: function setData(data) {
this.options.data = data
if (this._windy) {
this._windy.setData(data)
this._clearAndRestart()
}
this.fire('load')
},
setOpacity: function setOpacity(opacity) {
this._canvasLayer.setOpacity(opacity)
},
setOptions: function setOptions(options) {
this.options = Object.assign(this.options, options)
if (options.hasOwnProperty('displayOptions')) {
this.options.displayOptions = Object.assign(this.options.displayOptions, options.displayOptions)
this._initMouseHandler(true)
}
if (options.hasOwnProperty('data')) this.options.data = options.data
if (this._windy) {
this._windy.setOptions(options)
if (options.hasOwnProperty('data')) this._windy.setData(options.data)
this._clearAndRestart()
}
this.fire('load')
},
/*------------------------------------ PRIVATE ------------------------------------------*/
onDrawLayer: function onDrawLayer(overlay, params) {
var self = this
if (!this._windy) {
this._initWindy(this)
return
}
if (!this.options.data) {
return
}
this._clearWind()
if (this._timer) clearTimeout(self._timer)
this._timer = setTimeout(function () {
self._startWindy()
}, 70) // showing velocity is delayed //shj原值为750,拖动时会闪2下
},
_startWindy: function _startWindy() {
var bounds = this._map.getBounds()
var size = this._map.getSize() // bounds, width, height, extent
this._windy.start(
[
[0, 0],
[size.x, size.y]
],
size.x,
size.y,
[
[bounds._southWest.lng, bounds._southWest.lat],
[bounds._northEast.lng, bounds._northEast.lat]
]
)
},
_initWindy: function _initWindy(self) {
// windy object, copy options
var options = Object.assign(
{
canvas: self._canvasLayer._canvas,
map: this._map
},
self.options
)
this._windy = new Windy(options) // prepare context global var, start drawing
this._context = this._canvasLayer._canvas.getContext('2d')
this._canvasLayer._canvas.classList.add('velocity-overlay')
this.onDrawLayer()
// this._map.on('dragstart', self._windy.stop)
// this._map.on('dragend', self._clearAndRestart)
// this._map.on('movestart', self._windy.stop)
// this._map.on('moveend', self._clearAndRestart, this)
// this._map.on('zoomstart', self._windy.stop)
// this._map.on('zoomend', self._clearAndRestart)
// this._map.on('resize', self._clearWind)
this._initMouseHandler(false)
},
_initMouseHandler: function _initMouseHandler(voidPrevious) {
if (voidPrevious) {
this._map.removeControl(this._mouseControl)
this._mouseControl = false
}
if (!this._mouseControl && this.options.displayValues) {
var options = this.options.displayOptions || {}
options['leafletVelocity'] = this
this._mouseControl = L.control.velocity(options).addTo(this._map)
}
},
_clearAndRestart: function _clearAndRestart() {
if (this._context) this._context.clearRect(0, 0, 3000, 3000)
if (this._windy) this._startWindy()
},
_clearWind: function _clearWind() {
if (this._windy) this._windy.stop()
if (this._context) this._context.clearRect(0, 0, 3000, 3000)
},
_destroyWind: function _destroyWind() {
if (this._timer) clearTimeout(this._timer)
if (this._windy) this._windy.stop()
if (this._context) this._context.clearRect(0, 0, 3000, 3000)
if (this._mouseControl) this._map.removeControl(this._mouseControl)
this._mouseControl = null
this._windy = null
this._map.removeLayer(this._canvasLayer)
// 清空modelvalue显示内容
let el = document.getElementById('modelvalue')
if (el) {
el.innerHTML = ''
}
}
})
L.velocityLayer = function (options) {
return new L.VelocityLayer(options)
}
/* Global class for simulating the movement of particle through a 1km wind grid
credit: All the credit for this work goes to: https://github.com/cambecc for creating the repo:
https://github.com/cambecc/earth. The majority of this code is directly take nfrom there, since its awesome.
This class takes a canvas element and an array of data (1km GFS from http://www.emc.ncep.noaa.gov/index.php?branch=GFS)
and then uses a mercator (forward/reverse) projection to correctly map wind vectors in "map space".
The "start" method takes the bounds of the map at its current extent and starts the whole gridding,
interpolation and animation process.
*/
var Windy = function Windy(params) {
var MIN_VELOCITY_INTENSITY = params.minVelocity || 0 // velocity at which particle intensity is minimum (m/s)
var MAX_VELOCITY_INTENSITY = params.maxVelocity || 10 // velocity at which particle intensity is maximum (m/s)
var VELOCITY_SCALE = (params.velocityScale || 0.005) * (Math.pow(window.devicePixelRatio, 1 / 3) || 1) // scale for wind velocity (completely arbitrary--this value looks nice)
var MAX_PARTICLE_AGE = params.particleAge || 90 // max number of frames a particle is drawn before regeneration
var PARTICLE_LINE_WIDTH = params.lineWidth || 1 // line width of a drawn particle
var PARTICLE_MULTIPLIER = params.particleMultiplier || 1 / 300 // particle count scalar (completely arbitrary--this values looks nice)
var PARTICLE_REDUCTION = Math.pow(window.devicePixelRatio, 1 / 3) || 1.6 // multiply particle count for mobiles by this amount
var FRAME_RATE = params.frameRate || 15
var FRAME_TIME = 1000 / FRAME_RATE // desired frames per second
var OPACITY = 0.97
var defaulColorScale = ['rgb(36,104, 180)', 'rgb(60,157, 194)', 'rgb(128,205,193 )', 'rgb(151,218,168 )', 'rgb(198,231,181)', 'rgb(238,247,217)', 'rgb(255,238,159)', 'rgb(252,217,125)', 'rgb(255,182,100)', 'rgb(252,150,75)', 'rgb(250,112,52)', 'rgb(245,64,32)', 'rgb(237,45,28)', 'rgb(220,24,32)', 'rgb(180,0,35)']
var colorScale = params.colorScale || defaulColorScale
var NULL_WIND_VECTOR = [NaN, NaN, null] // singleton for no wind in the form: [u, v, magnitude]
var builder
var grid
var gridData = params.data
var date
var λ0, φ0, Δλ, Δφ, ni, nj
var setData = function setData(data) {
gridData = data
}
var setOptions = function setOptions(options) {
if (options.hasOwnProperty('minVelocity')) MIN_VELOCITY_INTENSITY = options.minVelocity
if (options.hasOwnProperty('maxVelocity')) MAX_VELOCITY_INTENSITY = options.maxVelocity
if (options.hasOwnProperty('velocityScale')) VELOCITY_SCALE = (options.velocityScale || 0.005) * (Math.pow(window.devicePixelRatio, 1 / 3) || 1)
if (options.hasOwnProperty('particleAge')) MAX_PARTICLE_AGE = options.particleAge
if (options.hasOwnProperty('lineWidth')) PARTICLE_LINE_WIDTH = options.lineWidth
if (options.hasOwnProperty('particleMultiplier')) PARTICLE_MULTIPLIER = options.particleMultiplier
if (options.hasOwnProperty('opacity')) OPACITY = +options.opacity
if (options.hasOwnProperty('frameRate')) FRAME_RATE = options.frameRate
FRAME_TIME = 1000 / FRAME_RATE
} // interpolation for vectors like wind (u,v,m)
var bilinearInterpolateVector = function bilinearInterpolateVector(x, y, g00, g10, g01, g11) {
var rx = 1 - x
var ry = 1 - y
var a = rx * ry,
b = x * ry,
c = rx * y,
d = x * y
var u = g00[0] * a + g10[0] * b + g01[0] * c + g11[0] * d
var v = g00[1] * a + g10[1] * b + g01[1] * c + g11[1] * d
return [u, v, Math.sqrt(u * u + v * v)]
}
var createWindBuilder = function createWindBuilder(uComp, vComp) {
var uData = uComp.data,
vData = vComp.data
return {
header: uComp.header,
//recipe: recipeFor("wind-" + uComp.header.surface1Value),
data: function data(i) {
// console.log([uData[i], vData[i]])
if (uData[i] === uComp.header.missingvalue) {
uData[i] = NaN
}
if (vData[i] === uComp.header.missingvalue) {
vData[i] = NaN
}
return [uData[i] / uComp.header.scale, vData[i] / uComp.header.scale]
},
interpolate: bilinearInterpolateVector
}
}
var createBuilder = function createBuilder(data) {
var uComp = null,
vComp = null,
scalar = null
data.forEach(function (record) {
switch (record.header.parameterCategory + ',' + record.header.parameterNumber) {
case '1,2':
case '2,2':
uComp = record
break
case '1,3':
case '2,3':
vComp = record
break
default:
scalar = record
}
})
return createWindBuilder(uComp, vComp)
}
var buildGrid = function buildGrid(data, callback) {
var supported = true
if (data.length < 2) supported = false
if (!supported) console.log('Windy Error: data must have at least two components (u,v)')
builder = createBuilder(data)
var header = builder.header
if (header.hasOwnProperty('gridDefinitionTemplate') && header.gridDefinitionTemplate !== 0) supported = false
if (!supported) {
console.log('Windy Error: Only data with Latitude_Longitude coordinates is supported')
}
supported = true // reset for futher checks
λ0 = header.lo1
φ0 = header.la1 // the grid's origin (e.g., 0.0E, 90.0N)
Δλ = header.dx
Δφ = header.dy // distance between grid points (e.g., 2.5 deg lon, 2.5 deg lat)
ni = header.nx
nj = header.ny // number of grid points W-E and N-S (e.g., 144 x 73)
// λ0 = header.lon1
// φ0 = header.lat1 // the grid's origin (e.g., 0.0E, 90.0N)
// Δλ = header.dlon
// Δφ = header.dlat // distance between grid points (e.g., 2.5 deg lon, 2.5 deg lat)
// ni = header.nlon
// nj = header.nlat // number of grid points W-E and N-S (e.g., 144 x 73)
if (header.hasOwnProperty('scanMode')) {
var scanModeMask = header.scanMode.toString(2)
scanModeMask = ('0' + scanModeMask).slice(-8)
var scanModeMaskArray = scanModeMask.split('').map(Number).map(Boolean)
if (scanModeMaskArray[0]) Δλ = -Δλ
if (scanModeMaskArray[1]) Δφ = -Δφ
if (scanModeMaskArray[2]) supported = false
if (scanModeMaskArray[3]) supported = false
if (scanModeMaskArray[4]) supported = false
if (scanModeMaskArray[5]) supported = false
if (scanModeMaskArray[6]) supported = false
if (scanModeMaskArray[7]) supported = false
if (!supported) console.log('Windy Error: Data with scanMode: ' + header.scanMode + ' is not supported.')
}
date = new Date(header.refTime)
date.setHours(date.getHours() + header.forecastTime) // Scan modes 0, 64 allowed.
// http://www.nco.ncep.noaa.gov/pmb/docs/grapes/grapes_table3-4.shtml
grid = []
var p = 0
var isContinuous = Math.floor(ni * Δλ) >= 360
for (var j = 0; j < nj; j++) {
var row = []
for (var i = 0; i < ni; i++, p++) {
row[i] = builder.data(p)
}
if (isContinuous) {
// For wrapped grids, duplicate first column as last column to simplify interpolation logic
row.push(row[0])
}
grid[j] = row
}
callback({
date: date,
interpolate: interpolate
})
}
/**
* Get interpolated grid value from Lon/Lat position
* @param λ {Float} Longitude
* @param φ {Float} Latitude
* @returns {Object}
*/
var interpolate = function interpolate(λ, φ) {
if (!grid) return null
var i = floorMod(λ - λ0, 360) / Δλ // calculate longitude index in wrapped range [0, 360)
var j = (φ0 - φ) / Δφ // calculate latitude index in direction +90 to -90
var fi = Math.floor(i),
ci = fi + 1
var fj = Math.floor(j),
cj = fj + 1
var row
if ((row = grid[fj])) {
var g00 = row[fi]
var g10 = row[ci]
if (isValue(g00) && isValue(g10) && (row = grid[cj])) {
var g01 = row[fi]
var g11 = row[ci]
if (isValue(g01) && isValue(g11)) {
// All four points found, so interpolate the value.
return builder.interpolate(i - fi, j - fj, g00, g10, g01, g11)
}
}
}
return null
}
/**
* @returns {Boolean} true if the specified value is not null and not undefined.
*/
var isValue = function isValue(x) {
return x !== null && x !== undefined
}
/**
* @returns {Number} returns remainder of floored division, i.e., floor(a / n). Useful for consistent modulo
* of negative numbers. See http://en.wikipedia.org/wiki/Modulo_operation.
*/
var floorMod = function floorMod(a, n) {
return a - n * Math.floor(a / n)
}
/**
* @returns {Number} the value x clamped to the range [low, high].
*/
var clamp = function clamp(x, range) {
return Math.max(range[0], Math.min(x, range[1]))
}
/**
* @returns {Boolean} true if agent is probably a mobile device. Don't really care if this is accurate.
*/
var isMobile = function isMobile() {
return /android|blackberry|iemobile|ipad|iphone|ipod|opera mini|webos/i.test(navigator.userAgent)
}
/**
* Calculate distortion of the wind vector caused by the shape of the projection at point (x, y). The wind
* vector is modified in place and returned by this function.
*/
var distort = function distort(projection, λ, φ, x, y, scale, wind) {
var u = wind[0] * scale
var v = wind[1] * scale
var d = distortion(projection, λ, φ, x, y) // Scale distortion vectors by u and v, then add.
wind[0] = d[0] * u + d[2] * v
wind[1] = d[1] * u + d[3] * v
return wind
}
var distortion = function distortion(projection, λ, φ, x, y) {
var τ = 2 * Math.PI // var H = Math.pow(10, -5.2); // 0.00000630957344480193
// var H = 0.0000360; // 0.0000360°φ ~= 4m (from https://github.com/cambecc/earth/blob/master/public/libs/earth/1.0.0/micro.js#L13)
var H = 5 // ToDo: Why does this work?
var hλ = λ < 0 ? H : -H
var hφ = φ < 0 ? H : -H
var pλ = project(φ, λ + hλ)
var pφ = project(φ + hφ, λ) // Meridian scale factor (see Snyder, equation 4-3), where R = 1. This handles issue where length of 1? λ
// changes depending on φ. Without this, there is a pinching effect at the poles.
var k = Math.cos((φ / 360) * τ)
return [(pλ[0] - x) / hλ / k, (pλ[1] - y) / hλ / k, (pφ[0] - x) / hφ, (pφ[1] - y) / hφ]
}
var createField = function createField(columns, bounds, callback) {
/**
* @returns {Array} wind vector [u, v, magnitude] at the point (x, y), or [NaN, NaN, null] if wind
* is undefined at that point.
*/
function field(x, y) {
var column = columns[Math.round(x)]
return (column && column[Math.round(y)]) || NULL_WIND_VECTOR
} // Frees the massive "columns" array for GC. Without this, the array is leaked (in Chrome) each time a new
// field is interpolated because the field closure's context is leaked, for reasons that defy explanation.
field.release = function () {
columns = []
}
field.randomize = function (o) {
// UNDONE: this method is terrible
var x, y
var safetyNet = 0
do {
x = Math.round(Math.floor(Math.random() * bounds.width) + bounds.x)
y = Math.round(Math.floor(Math.random() * bounds.height) + bounds.y)
} while (field(x, y)[2] === null && safetyNet++ < 30)
o.x = x
o.y = y
return o
}
callback(bounds, field)
}
var buildBounds = function buildBounds(bounds, width, height) {
var upperLeft = bounds[0]
var lowerRight = bounds[1]
var x = Math.round(upperLeft[0]) //Math.max(Math.floor(upperLeft[0], 0), 0);
var y = Math.max(Math.floor(upperLeft[1], 0), 0)
var xMax = Math.min(Math.ceil(lowerRight[0], width), width - 1)
var yMax = Math.min(Math.ceil(lowerRight[1], height), height - 1)
return {
x: x,
y: y,
xMax: xMax,
yMax: yMax,
width: width,
height: height
}
}
var deg2rad = function deg2rad(deg) {
return (deg / 180) * Math.PI
}
var invert = function invert(x, y, windy) {
var latlon = params.map.containerPointToLatLng(L.point(x, y))
return [latlon.lng, latlon.lat]
}
var project = function project(lat, lon, windy) {
var xy = params.map.latLngToContainerPoint(L.latLng(lat, lon))
return [xy.x, xy.y]
}
var interpolateField = function interpolateField(grid, bounds, extent, callback) {
var projection = {} // map.crs used instead
var mapArea = (extent.south - extent.north) * (extent.west - extent.east)
var velocityScale = VELOCITY_SCALE * Math.pow(mapArea, 0.4)
var columns = []
var x = bounds.x
function interpolateColumn(x) {
var column = []
for (var y = bounds.y; y <= bounds.yMax; y += 2) {
var coord = invert(x, y)
if (coord) {
var λ = coord[0],
φ = coord[1]
if (isFinite(λ)) {
var wind = grid.interpolate(λ, φ)
if (wind) {
wind = distort(projection, λ, φ, x, y, velocityScale, wind)
column[y + 1] = column[y] = wind
}
}
}
}
columns[x + 1] = columns[x] = column
}
; (function batchInterpolate() {
var start = Date.now()
while (x < bounds.width) {
interpolateColumn(x)
x += 2
if (Date.now() - start > 1000) {
//MAX_TASK_TIME) {
setTimeout(batchInterpolate, 25)
return
}
}
createField(columns, bounds, callback)
})()
}
var animationLoop
var animate = function animate(bounds, field) {
function windIntensityColorScale(min, max) {
colorScale.indexFor = function (m) {
// map velocity speed to a style
return Math.max(0, Math.min(colorScale.length - 1, Math.round(((m - min) / (max - min)) * (colorScale.length - 1))))
}
return colorScale
}
var colorStyles = windIntensityColorScale(MIN_VELOCITY_INTENSITY, MAX_VELOCITY_INTENSITY)
var buckets = colorStyles.map(function () {
return []
})
var particleCount = Math.round(bounds.width * bounds.height * PARTICLE_MULTIPLIER)
if (isMobile()) {
particleCount *= PARTICLE_REDUCTION
}
var fadeFillStyle = 'rgba(0, 0, 0, '.concat(OPACITY, ')')
var particles = []
for (var i = 0; i < particleCount; i++) {
particles.push(field.randomize({ age: Math.floor(Math.random() * MAX_PARTICLE_AGE) + 0 }))
}
function evolve() {
buckets.forEach(function (bucket) {
bucket.length = 0
})
particles.forEach(function (particle) {
if (particle.age > MAX_PARTICLE_AGE) {
field.randomize(particle).age = 0
}
var x = particle.x
var y = particle.y
var v = field(x, y) // vector at current position
var m = v[2]
if (m === null) {
particle.age = MAX_PARTICLE_AGE // particle has escaped the grid, never to return...
} else {
var xt = x + v[0]
var yt = y + v[1]
if (field(xt, yt)[2] !== null) {
// Path from (x,y) to (xt,yt) is visible, so add this particle to the appropriate draw bucket.
particle.xt = xt
particle.yt = yt
buckets[colorStyles.indexFor(m)].push(particle)
} else {
// Particle isn't visible, but it still moves through the field.
particle.x = xt
particle.y = yt
}
}
particle.age += 1
})
}
var g = params.canvas.getContext('2d')
g.lineWidth = PARTICLE_LINE_WIDTH
g.fillStyle = fadeFillStyle
g.globalAlpha = 0.6
function draw() {
// Fade existing particle trails.
var prev = 'lighter'
g.globalCompositeOperation = 'destination-in'
g.fillRect(bounds.x, bounds.y, bounds.width, bounds.height)
g.globalCompositeOperation = prev
g.globalAlpha = OPACITY === 0 ? 0 : OPACITY * 0.9 // Draw new particle trails.
buckets.forEach(function (bucket, i) {
if (bucket.length > 0) {
g.beginPath()
g.strokeStyle = colorStyles[i]
bucket.forEach(function (particle) {
g.moveTo(particle.x, particle.y)
g.lineTo(particle.xt, particle.yt)
particle.x = particle.xt
particle.y = particle.yt
})
g.stroke()
}
})
}
var then = Date.now()
; (function frame() {
animationLoop = requestAnimationFrame(frame)
var now = Date.now()
var delta = now - then
if (delta > FRAME_TIME) {
then = now - (delta % FRAME_TIME)
evolve()
draw()
}
})()
}
var start = function start(bounds, width, height, extent) {
var mapBounds = {
south: deg2rad(extent[0][1]),
north: deg2rad(extent[1][1]),
east: deg2rad(extent[1][0]),
west: deg2rad(extent[0][0]),
width: width,
height: height
}
stop() // build grid
buildGrid(gridData, function (grid) {
// interpolateField
interpolateField(grid, buildBounds(bounds, width, height), mapBounds, function (bounds, field) {
// animate the canvas with random points
windy.field = field
animate(bounds, field)
})
})
}
var stop = function stop() {
if (windy.field) windy.field.release()
if (animationLoop) cancelAnimationFrame(animationLoop)
}
var windy = {
params: params,
start: start,
stop: stop,
createField: createField,
interpolatePoint: interpolate,
setData: setData,
setOptions: setOptions
}
return windy
}
if (!window.cancelAnimationFrame) {
window.cancelAnimationFrame = function (id) {
clearTimeout(id)
}
}